‘If you were to make a haunted house for a Mario game what would it look like?"
Tri count : under 10000
Scene textures had to be laid out on a single 4096x4096 texture page.
Start Date 19/04/17
3D assets created to explore different forms of art. The broom was to explore the modelling techniques required to create a 3D printed model. The environment was to explore using simple 3D assets as a base for over-paints. And the final character was to model directly into a pose for concept 3D work.